![]() Anything in particular you've added for the sequel? That said, it took several years before Axiom Verge reached every platform, and that worked out pretty well since each time I could devote all my energy to whatever platform it was currently releasing on.Īxiom Verge 2's soundtrack seems to be on point once again. I can't really talk about where you'll see Axiom Verge 2 other than the Switch. I was scrambling trying to get the specs from Nintendo so I could make sure the game resolution was compatible with the handheld screen resolution without having to blur or stretch it.Ĭan we expect Axiom Verge 2 on a similar spread of consoles, including next-gen? I'd sort of decided on this internally when the Switch was first announced. It also helps that the Switch is the lowest spec of them all so I can be guaranteed that if I develop on Switch, the same thing will run elsewhere without making sacrifices. Axiom Verge's sales on Switch are still doing pretty well, whereas it's slowed down on the other platforms. It seems as though every few years platforms shift in terms of popularity of indies and at the moment the Switch is really the best place for it. The Switch was kind of a natural platform to start with this time around. What has the platform meant for you and the series at large? I think it's interesting you're leading with Switch. Moments like this gave us some Prince of Persia vibes. If someone ever gets these devices working on the mass market, they're probably going to call them ansibles. If it wasn't directly invented by Le Guin, the notion of faster the light communication, and what we call it, was popularized by her, and other sci-fi authors just went along with the name. Le Guin and other sci-fi in the worldbuilding? Can you talk about the influences of author Ursula K. There's a reference to an ansible in one of the press kits. That stuff is still there, but this game will elucidate a bit on how it got there. The art direction stems more from the location and time period than from a decision to include less biomech. Can you tell us a little more about the art direction? The timeline is hard to explain without spoiling the overarching story, but, depending on how you view things, Axiom Verge 2 is both in the future of Axiom Verge and in the past, but probably more of the latter. How does that tie into the timeline stuff from the first game? The press release says its going back to the origins of the universe. I play a lot of open-world games and I especially like how climbing becomes a puzzle/exploration element much like jumping does in platformers. There is definitely a bit more of that kind of movement in there. The core of movement looks to be a little different, almost Prince of Persia/Flashback in style. I just try to make something that's interesting to me and hopefully other people like it as well. Honestly I don't know if I could even tell you how Axiom Verge was so successful when even at the time it came out, there was already an indie metroidvania push going on. What do you think it takes to stay ahead of the pack? USgamer: Axiom Verge was a solid success, but metroidvanias have really flooded the market since then. ![]() We're fans of Axiom Verge 'round these parts, so we reached out to Happ with some of our most burning questions about the sequel. Happ closed out Nintendo's Indie World presentation today with the announcement of Axiom Verge 2, a sequel to the first that's been four years in development.Īxiom Verge 2 looks to explore new worlds and eras, supposedly delving into the origins of the Axiom Verge universe. "I just try to make something that's interesting to me and hopefully other people like it as well," Happ tells USgamer today via email about the success of the first game. Giger-inspired art and a creepy, pulsating soundtrack, Axiom Verge was a breakout. An indie metroidvania in the age of indie metroidvanias, developer Thomas Happ took a refreshingly formulaic approach that captured the same sense of wonder and mystery as classic Metroid. Axiom Verge surprised even its creator when it garnered critical acclaim in 2015.
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